Prepar3D v2.5 released out by Lockheed Martin.
Download size
Full Installer v2.4: 10.7GB
Note
This v2.5 is an incremental update to fix a handful of outstanding issues present in v2.4.
The full listing of improvements, fixes, and requested enhancements is listed below.
General Platform Updates
- Fixed a crash that would occur if licensing check on startup failed
- Fixed a bug where thumbnail images for missions and aircraft were not matching up properly
- Renamed missions to reflect their content
- Restructured path configuration files
- New IRIS F-22 Raptor aircraft with simulated radar system
Rendering and Performance Updates
- Added post process for night vision that includes bloom
- Added a light scalar to camera so that NVG cameras can have a brighter scene
- Added a configuration option to the Prepar3D.cfg and Camera Definitions that allows cameras to share a single terrain view
- Added an option to specify whether or not a panel should write alpha when rendering into a texture
- Improved long range sensor capabilities by allowing plugins to set the scenery load origin for a camera independent of its location
- Fixed a bug that would prevent the HideAircraft flag from hiding aircraft attached effects
- Fixed a bug that would cause all extrusion effects to draw with a visible sawtooth pattern
- Fixed a bug where the exclude VC panels sensor setting was not working as intended
- Fixed issue that caused clouds to face vertically
- Fixed out of memory issues with the Vehicle Selection Screen
- Fixed an issue that would prevent effects from visually displaying if the effect was at a low level of detail distance
- Fixed issues with shaders failing to compile if material is created without setting a specular map
- Fixed an issue that would cause some aircraft to load with the engines turned off
- Fixed an issue that would prevent engine wash effects from rendering
- Fixed an issue that would cause none facing sprites to be half their size
- Fixed an issue with landing light ground polygon fading based on view direction
- Fixed a bug that would prevent rotor wash effect from rendering
- Fixed issues with resolution differences between shadow views and main views causing shadow artifacts to appear
- Fixed a bug that would cause effects with smoke and fire to appear blue
- Fixed issues with the bridge pylons that would cause them to look tall/stretched
SimDirector Updates
- Added an Undo feature in SimDirector. Undo allows a user to undo and redo most actions in their mission. A history window provides visual feedback of what actions have been done
- Added a Measure Tool to SimDirector. This allows the user to measure distances in several different unit types.
- Added a setting that allows the user choose whether or not they would like to load their mission in Prepar3D after closing SimDirector
- Added the ability to preview actions from the visualization window in Preview Mode in SimDirector
- Added an option for hiding icons and bounding boxes in SimDirector
- Added catalog preview into the catalog and created object preview
- Added ability to edit mission while in Preview Mode
- Added a setting that allows the user to filter object references by group
- Added the ability to copy values from the condition editor
- Added better error handling and error reports for mission Mission Briefing files
- Added a unit converter to several distance related properties
- Added the ability to read friendly names for third party models
- Added option to set whether SimDirector controls or Prepar3D controls have precedence when hovered over the Prepar3D window in Virtual Instructor, Flight Instructor, and Preview Mode
- Fixed a bug where saving scenario alters camera orientation
- Fixed bugs dealing with multiple item selects.
- Fixed bug that effected saving properly observation profiles
- Fixed a bug that would prevent the file name from updating and saving properly in different modes
- Fixed a bug that would prevent pop-up windows from scrolling through all the options
- Fixed a bug that would prevent the context menu in the logic editor from opening properly when using non-standard DPI settings
- Fixed a bug that would remove referencing of an ownship if the ownship aircraft was changed
- Fixed a bug that would prevent multiple external properties from updating in monitoring
- Fixed a bug that would cause issues with loading missions located in Program Files
- Fixed a bug that would prevent visual model from updating orientation changes reflected in the property grid
- Fixed a bug that would prevent catalog friendly names from loading properly
- Fixed a bug that would prevent single row text box to extend scrolling with the cursor
- Fixed a bug that would cause backstage to hang when clicking the arrow
- Fixed a bug that would prevent property observation profiles from saving
- Fixed a bug that would prevent build object list from increasing the count
- Fixed a bug that caused bulk lasso selection to not appear as one selection
- Fixed a bug that would not progress the object list count
- Fixed a bug that would prevent visibility from resetting when toggling the weather on/off
- Fixed issues with broken timer validation check
- Fixed an issue where object preview would not display mobile scenery
- Fixed an issue where mission menu windows would close prematurely
- Fixed issues with Virtual Instruction recording while in inner group visualization
- Fixed SimDirector window sizing issues
- Fixed an issue that prevented Mission Preview from re-enabling the user interface
- Fixed issues with search boxes in SimDirector. All search boxes now search for any part of search phrase
- Fixed issues with selecting actions inside of a Virtual Instructor session
- Fixed issues with observer look-at and look-at-ground functionality
- Fixed issues with monitoring in Virtual Instructor mode
- Fixed issues that would cause the Preview window to stop working
- Fixed issues that would cause a slow down when dragging objects around in SimDirector
- Fixed an issue where the Preview Window would cause crash when resetting scenarios
- Fixed issues with waypoints being placed too close to each other or other objects
- Fixed issues with mouse cursor state not changing as expected
- Fixed issues that would cause crashes if user sim was null
- Enhanced translate, rotate, and scale gizmos
- Enhanced speed of object selection from validation window
- Enhanced speed of switching between viewer sim and vehicle
- Enhanced drag and drop feature in SimDirector
- Enhanced preview subset feature in Preview Mode
SDK and SimConnect Updates
- Added a way for developers to add and modify path configuration files through installers
- Added ability to manipulate visual effects during runtime through the PDK interface
- Added ability to retrieve attach point data via SimConnect
- Updated documentation regarding supported pylons, objects, and their interactions
- Added scenery load origin settings to camera definitions and PDK development
- Fixed a crash that would occur if a panel developer requested an aircraft variable while the aircraft was shutting down