After Aerosoft threatening to build a whole new simulator, now Sim Giants from Israel also has plans apparently. Typing the news item I can already see the comments coming, but hey, news is news.
Dvir Cohen Julius of Sim Giants writes that “…. I am happy to announce that Sim Giants will develop a flight simulator game. We started to develop the simulator and it will be ready late 2011 (yes, it’s far) but I thought it will be nice to announce this fantastic release to your web site for the simmers community….”. Now, since we thought this was a bit flimsy, we asked some more details. Click on Read more…..
“….details:
1) Official development started on Feb 1 2010 after half a year of lawyers, recruiting staff, designs etc.
2) The simulator is stand alone simulator, no relations to MS flight simulator.
3) The simulator will be cross platform, Windows, Mac and will have support for Iphone also or any future product supported by Apple.
4) The simulator will contain SDK for 3rd developers and artiest.
5) Release date is about late 2011.
6) The simulator will support civilian airports and aircrafts, amazing graphics, best performance, multiplayer support and tons of options.
7) The simulator bundle will include few software for developers to develop their dreams and compile it for using with Sim Giants Simulator.”
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Fur reel eye take et!
Aerowinx will be releasing end of 2010, this one. Not sure of PMDG project but will be very interesting to see if any of these capture market share.
Peter
There used to be a term yearssssssssssssss ago called VAPORWARE.
LOL !
Will believe it when I see it!
otherwise know as BIWISI as a old boss of mine use to say
Any flight simulator concept now has a giant to face and to rise to its level. And this giant is called XPlane.
Xplane will grow more and will have more ex-MSFS people joining for the sake of quality technical flight simulation…
But competition is always a plus for any market 🙂
Nah… the only competitor for any new sim is FSX itself…
Very interesting news. With new gaming machineries available, this might be possible, but to my experience cross platform support means 10 times more design work and 10 times worse performance. It it would run on OpenGL as example, it never can scope with any DirectX game on Windows systems.